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Risingson's avatar

You are just so good at analysis. It is a pleasure to read you every time, and now you are writing about something I know!

This is one of my favourite ones but I will be completely honest and say that it is because it reached me at the right time, at the right age, and with the right cultural context to find everything fascinating. I guess that today's Great Circle would have hit me the same if I was closer to my 20s than to my 50s, because I felt the same you felt with Indy Atlantis: too much of a deja vu of the same pulpy stories for something that needs to go wild (as the original pulpy stories did). But though I like all the technical and design stuff more than you do, I cannot disagree: graphics are not as good as Monkey 2 or DOTT but the colour cycling is one of the best in the Lucasarts games, the three paths are repetitive but at the time it helped me going through the only adventure game I had in the hard drive (I was going through them almost simultaneously, which I think was the correct way of doing it). Lucas games were never as good with the General Midi or Roland midis as Sierra, and honestly this one is much better on the warm OPL FM synths (those dark ambient tracks are on the level of Mark Seibert). What I really like about this one and most of the Lucas games is the economy of words and how with just a few of them they are able to define entire characters that will not appear later in the story but left a mark (though this time they are clearly recycling sprites and animations from previous games).

You know what I don't like nowadays about this one and most, if not all, world trotting adventure games? The tech limitations that makes everything empty. The folks doing this adventure were smart enough to make it atmospheric, but I still can see that most of the times it is by design - and yet this particular game has one of the busiest and most wonderful parts, the red fez, one of my favourite puzzles in the whole Lucasarts history. But otherwise it's going through touristic places that have no tourists, weirdly. I don't have a clear opinion on the arcadish puzzles as they are annoying but add some spice.

TL;DR: even when I agree with your points, it is one of my favourite games.

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Patrik Spacek's avatar

Very nicely described! And there is a remastered version from fans. Just update.

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