Studio: Sierra On-Line Designer(s): Roberta Williams Part of series: Kingʼs Quest Release: May 1985 St. George’s Games: Complete Playthrough Part 1 / Part 2 Basic Overview It is hard to say whether Roberta Williamsʼ vision of the whole Kingʼs Quest franchise was already in place when the first game was being sketched, or if it was only with the huge success of the original game that she started to perceive this as merely the first element in something really big. The fact is that Kingʼs Quest II had a point to make — we are here, and we are not going away, and from this moment on we are only going to get bigger and bigger. If the first game merely made a hint at a gaming universe to come, the second game established that universe as a matter of fact. After all, you cannot create a universe out of a single unit. It takes at least two to tango.
This game is much more fun than the first, and I love the bonkers mishmash of elements. I also agree that the land thorough the three doors has a refreshingly alien look—you truly feel like you’re in a fantastical realm.
This game is much more fun than the first, and I love the bonkers mishmash of elements. I also agree that the land thorough the three doors has a refreshingly alien look—you truly feel like you’re in a fantastical realm.