Studio: Sierra On-Line Designer(s): Roberta Williams Part of series: Kingʼs Quest Release: October 1986 St. George’s Games: Complete Playthrough Part 1 Part 2 Part 3 Basic Overview By almost all accounts, King’s Quest III gave quite a shock when it was released onto the unsuspecting fans of King Graham, innocently grazing in the green CGA pastures of Daventry. The opening «fanfares» were familiar, as was the logo, but their ruler and benefactor did not walk onscreen to greet them. What appeared instead was the grim, unsmiling, and — for that time — somewhat scary face of a bearded magician sending lightning bolts from his fingers. Then came the intro, and, again, no Graham, no Valanice, in fact, no kingdom of Daventry whatsoever. You had the story of a slave boy named Gwydion, forced to live in the service of the evil wizard with the lightning bolts, and there was no evidence whatsoever that this slave boy had anything to do with anything in the previous two games. Legend says that there was no limit to the fans’ indignation — not to mention that in those pre-neolithic days, there was no Internet to help answer your questions and dissipate your doubts right on the spot.
Share this post
Game review: King's Quest III - To Heir Is…
Share this post
Studio: Sierra On-Line Designer(s): Roberta Williams Part of series: Kingʼs Quest Release: October 1986 St. George’s Games: Complete Playthrough Part 1 Part 2 Part 3 Basic Overview By almost all accounts, King’s Quest III gave quite a shock when it was released onto the unsuspecting fans of King Graham, innocently grazing in the green CGA pastures of Daventry. The opening «fanfares» were familiar, as was the logo, but their ruler and benefactor did not walk onscreen to greet them. What appeared instead was the grim, unsmiling, and — for that time — somewhat scary face of a bearded magician sending lightning bolts from his fingers. Then came the intro, and, again, no Graham, no Valanice, in fact, no kingdom of Daventry whatsoever. You had the story of a slave boy named Gwydion, forced to live in the service of the evil wizard with the lightning bolts, and there was no evidence whatsoever that this slave boy had anything to do with anything in the previous two games. Legend says that there was no limit to the fans’ indignation — not to mention that in those pre-neolithic days, there was no Internet to help answer your questions and dissipate your doubts right on the spot.