Studio: Sierra On-Line Designer(s): Marc Crowe / Scott Murphy Part of series: Space Quest Release: March 4, 1991 St. George’s Games: Complete Playthrough Part 1 Part 2 Part 3 Basic Overview By all accounts, Space Quest IV was the game that should have properly launched Roger Wilco into the future — the future, that is, of the gaming industry, rewarding our favorite janitorial anti-hero with all the benefits that had already been laid upon his more privileged royal colleague, King Graham: improved, hand-painted, 256-color graphics, brand new point-and-click interface, and, ultimately, a full speech pack, finally letting Roger complete his dorky image by talking to players in an appropriately dorky voice.
A fair review. Space Quest IV is a mixed bag. A lot of bad has to be taken with the good. The puzzles just aren’t great, but it’s still fun and made me want to power through one vignette to get to the next. However, it set to an inescapable plot that the fifth game tried to continue and the sixth game mostly jettisoned. And the series just sort of petered out. An ignominious end.
A fair review. Space Quest IV is a mixed bag. A lot of bad has to be taken with the good. The puzzles just aren’t great, but it’s still fun and made me want to power through one vignette to get to the next. However, it set to an inescapable plot that the fifth game tried to continue and the sixth game mostly jettisoned. And the series just sort of petered out. An ignominious end.
Also: no mention of the zombies on the streets of Space Quest XII’s Xenon? Man, those freaked me out when I was a kid.