Studio: LucasArts Designers: Ron Gilbert / Gary Winnick Part of series: Maniac Mansion Release: October 5, 1987 (Apple II) / March 12, 1988 (IBM PC) St. George’s Games: Complete Playthrough Basic Overview Maniac Mansion may not be the best adventure game of all time — if anything, it was simply released way too early in the history of the genre to stand a chance — but it might as well be the single most innovative adventure game of all time, period. Its arrival on the scene had, in some ways, a similar impact to that of the arrival of the Mac in 1984: a daring, dashing, arrogant young competitor to the dominant «generic» formula at the time — firmly establishing Lucasfilm Games (later to be known as LucasArts) as a fresher, hipper alternative to Sierra On-Line.
Share this post
Game review: Maniac Mansion (1987)
Share this post
Studio: LucasArts Designers: Ron Gilbert / Gary Winnick Part of series: Maniac Mansion Release: October 5, 1987 (Apple II) / March 12, 1988 (IBM PC) St. George’s Games: Complete Playthrough Basic Overview Maniac Mansion may not be the best adventure game of all time — if anything, it was simply released way too early in the history of the genre to stand a chance — but it might as well be the single most innovative adventure game of all time, period. Its arrival on the scene had, in some ways, a similar impact to that of the arrival of the Mac in 1984: a daring, dashing, arrogant young competitor to the dominant «generic» formula at the time — firmly establishing Lucasfilm Games (later to be known as LucasArts) as a fresher, hipper alternative to Sierra On-Line.